Rust · Pistol
Prototype 17 recoil pattern and control settings
Fires far faster than any other sidearm, producing a steep but short climb that ends when the magazine does.
- Class
- Pistol
- Ammo
- Pistol
- Magazine
- 30
- Fire rate
- 667 rpm
- Difficulty
- Moderate
How the pattern behaves
Treat it as an SMG, not a pistol. Values tuned for the M92 will leave your shots well above the target.
Every value below assumes a fixed in-game sensitivity and field of view. Rust scales recoil compensation against both, so changing either after you tune means re-measuring from scratch — this is the single most common reason a set of numbers that worked last week suddenly does not.
Recommended setup
| Slot | Pick | Why |
|---|---|---|
| Scope | None | Iron sights keep the weapon fast at the range it actually fights at. |
| Barrel | Muzzle Brake | Flattens the pattern and reduces flash — the safe default. |
| Horizontal control | 48 | Counters the sideways pull. Too high and your shots walk the opposite way. |
| Vertical control | 58 | Counters the climb. Tune this first, then horizontal. |
| Randomisation | 4 / 4 | Small jitter on both axes so long holds do not trace a mechanically perfect line. |
Tuning it yourself
Wall-test at about twenty metres and fire the full magazine, then read the group rather than watching your crosshair.
- Group drifts up — raise vertical control in steps of four.
- Group drifts down — you have over-corrected; drop it back.
- Group leans left or right — adjust horizontal only after vertical is flat.
- Group is tight but off-centre — that is aim, not recoil. Leave the values alone.
Scope and barrel combinations
Each optic changes the curve the script has to play, which is why a single set of numbers cannot cover every combination. Prototype 17 tables are measured against all 5 optics and 4 barrel options, and re-measured after each game patch.
- None — fastest handling, widest view, no curve adjustment.
- Holo Sight — short-range curve, closest to the iron-sight baseline.
- Simple Sight — short-range curve, closest to the iron-sight baseline.
- 8x Scope — mid-to-long range; vertical control needs to come down noticeably.
- 16x Scope — long-range only; tiny crosshair movements translate to large point-of-aim changes.
Nether