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Guides/Rust weapons/Thompson

Rust · SMG

Thompson recoil pattern and control settings

Slower cadence than the MP5 with a noticeable first-shot jump, then a loose vertical drift.

Class
SMG
Ammo
Pistol
Magazine
20
Fire rate
462 rpm
Difficulty
Low

How the pattern behaves

Twenty rounds means the tail of the pattern barely matters. Tune the first half of the magazine and ignore the rest.

Every value below assumes a fixed in-game sensitivity and field of view. Rust scales recoil compensation against both, so changing either after you tune means re-measuring from scratch — this is the single most common reason a set of numbers that worked last week suddenly does not.

Recommended setup

SlotPickWhy
ScopeHolo SightClear sight picture without narrowing your view in close fights.
BarrelMuzzle BrakeFlattens the pattern and reduces flash — the safe default.
Horizontal control40Counters the sideways pull. Too high and your shots walk the opposite way.
Vertical control56Counters the climb. Tune this first, then horizontal.
Randomisation4 / 4Small jitter on both axes so long holds do not trace a mechanically perfect line.

Tuning it yourself

Wall-test at about twenty metres and fire the full magazine, then read the group rather than watching your crosshair.

Scope and barrel combinations

Each optic changes the curve the script has to play, which is why a single set of numbers cannot cover every combination. Thompson tables are measured against all 5 optics and 4 barrel options, and re-measured after each game patch.

Per-weapon recoil control for all 19 Rust gunsMeasured tables for every scope and barrel, re-measured after each patch. Keys from $20.
See Rust Scripts
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