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Guides/Rust weapons/Assault Rifle

Rust · Assault rifle

Assault Rifle recoil pattern and control settings

Climbs hard for the first seven or eight rounds, kicks left around the middle of the magazine, then drifts back right on the tail.

Class
Assault rifle
Ammo
5.56
Magazine
30
Fire rate
400 rpm
Difficulty
Very high

How the pattern behaves

The AK punishes any inconsistency in sensitivity, so lock your in-game sens and FOV before you measure anything. Muzzle boost tightens the early climb at the cost of extra noise; the brake is the safer pick if you fight a lot of roof campers.

Every value below assumes a fixed in-game sensitivity and field of view. Rust scales recoil compensation against both, so changing either after you tune means re-measuring from scratch — this is the single most common reason a set of numbers that worked last week suddenly does not.

Recommended setup

SlotPickWhy
ScopeHolo SightClear sight picture without narrowing your view in close fights.
BarrelMuzzle BoostTightens the early climb; louder and more visible muzzle flash.
Horizontal control74Counters the sideways pull. Too high and your shots walk the opposite way.
Vertical control92Counters the climb. Tune this first, then horizontal.
Randomisation4 / 4Small jitter on both axes so long holds do not trace a mechanically perfect line.

Tuning it yourself

Wall-test at about twenty metres and fire the full magazine, then read the group rather than watching your crosshair.

Scope and barrel combinations

Each optic changes the curve the script has to play, which is why a single set of numbers cannot cover every combination. Assault Rifle tables are measured against all 5 optics and 4 barrel options, and re-measured after each game patch.

Per-weapon recoil control for all 19 Rust gunsMeasured tables for every scope and barrel, re-measured after each patch. Keys from $20.
See Rust Scripts
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