Rust · Assault rifle
Assault Rifle recoil pattern and control settings
Climbs hard for the first seven or eight rounds, kicks left around the middle of the magazine, then drifts back right on the tail.
- Class
- Assault rifle
- Ammo
- 5.56
- Magazine
- 30
- Fire rate
- 400 rpm
- Difficulty
- Very high
How the pattern behaves
The AK punishes any inconsistency in sensitivity, so lock your in-game sens and FOV before you measure anything. Muzzle boost tightens the early climb at the cost of extra noise; the brake is the safer pick if you fight a lot of roof campers.
Every value below assumes a fixed in-game sensitivity and field of view. Rust scales recoil compensation against both, so changing either after you tune means re-measuring from scratch — this is the single most common reason a set of numbers that worked last week suddenly does not.
Recommended setup
| Slot | Pick | Why |
|---|---|---|
| Scope | Holo Sight | Clear sight picture without narrowing your view in close fights. |
| Barrel | Muzzle Boost | Tightens the early climb; louder and more visible muzzle flash. |
| Horizontal control | 74 | Counters the sideways pull. Too high and your shots walk the opposite way. |
| Vertical control | 92 | Counters the climb. Tune this first, then horizontal. |
| Randomisation | 4 / 4 | Small jitter on both axes so long holds do not trace a mechanically perfect line. |
Tuning it yourself
Wall-test at about twenty metres and fire the full magazine, then read the group rather than watching your crosshair.
- Group drifts up — raise vertical control in steps of four.
- Group drifts down — you have over-corrected; drop it back.
- Group leans left or right — adjust horizontal only after vertical is flat.
- Group is tight but off-centre — that is aim, not recoil. Leave the values alone.
Scope and barrel combinations
Each optic changes the curve the script has to play, which is why a single set of numbers cannot cover every combination. Assault Rifle tables are measured against all 5 optics and 4 barrel options, and re-measured after each game patch.
- None — fastest handling, widest view, no curve adjustment.
- Holo Sight — short-range curve, closest to the iron-sight baseline.
- Simple Sight — short-range curve, closest to the iron-sight baseline.
- 8x Scope — mid-to-long range; vertical control needs to come down noticeably.
- 16x Scope — long-range only; tiny crosshair movements translate to large point-of-aim changes.
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