Nether
Guides/R6 operators/Thorn

Rainbow Six Siege · Defence

Thorn loadout and recoil guide

Thorn runs 2 primary options and 2 sidearms. The UZK50GI is the pick that decides how the operator plays.

Side
Defence
Primaries
2
Secondaries
2
Best profile
SMG

Full loadout

WeaponSlotClassRecoil behaviour
UZK50GIPrimarySMGQuick cadence with a shallow vertical climb; movement opens the spread more than recoil does.
M870PrimaryShotgunPellet spread, not a recoil pattern. Compensation does nothing useful; distance is the only variable that matters.
1911 TACOPSSecondaryPistolSemi-automatic with a fast reset. A light vertical correction is all this needs.
C75 AutoSecondaryPistolSemi-automatic with a fast reset. A light vertical correction is all this needs.

Which primary to take

The UZK50GI keeps Thorn fast in the angles this operator actually holds. SMG recoil is shallow, so most of your accuracy comes from tracking rather than pattern correction.

On the sidearm: 1911 TACOPS (pistol), C75 Auto (pistol). Sidearm profiles are cheap to set and rarely need revisiting.

Attachment slots follow the weapon

Siege does not give every gun the same slots, and the script has to know which curve it is playing against:

Season churn

Siege reworks weapon balance and operator loadouts every season, and a pattern measured last season is not necessarily the pattern you are shooting now. Rosters and tables stay in sync with each season, including new operators and reworked loadouts, so your client picks up the change without you re-tuning by hand.

Recoil scripts for the full Siege rosterPer-loadout control for attackers and defenders, updated each season. Keys from $20.
See R6 Scripts
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