Rainbow Six Siege · Attack
Montagne loadout and recoil guide
Montagne runs a single primary, the Extended Shield and 2 sidearms.
- Side
- Attack
- Primaries
- 1
- Secondaries
- 2
- Best profile
- Shield
Full loadout
| Weapon | Slot | Class | Recoil behaviour |
|---|---|---|---|
| Extended Shield | Primary | Shield | No optic, no barrel, no grip — a shield takes no attachments at all, so there is nothing to compensate. |
| P9 | Secondary | Pistol | Semi-automatic with a fast reset. A light vertical correction is all this needs. |
| LFP586 | Secondary | Pistol | Semi-automatic with a fast reset. A light vertical correction is all this needs. |
What the primary asks of you
Montagne brings a shield, so there is no primary recoil profile to speak of. Everything rides on the sidearm.
On the sidearm: P9 (pistol), LFP586 (pistol). Sidearm profiles are cheap to set and rarely need revisiting.
Attachment slots follow the weapon
Siege does not give every gun the same slots, and the script has to know which curve it is playing against:
- Shields and the Gonne-6 take nothing at all.
- Shotguns get no magnified optic, and a barrel changes spread rather than pattern.
- Pistols have no grip slot.
- Rifles, SMGs and LMGs get the full set — optic, barrel, grip and laser.
Season churn
Siege reworks weapon balance and operator loadouts every season, and a pattern measured last season is not necessarily the pattern you are shooting now. Rosters and tables stay in sync with each season, including new operators and reworked loadouts, so your client picks up the change without you re-tuning by hand.
Recoil scripts for the full Siege rosterPer-loadout control for attackers and defenders, updated each season. Keys from $20.
See R6 Scripts
Nether