Rainbow Six Siege · Defence
Maestro loadout and recoil guide
Maestro runs 2 primary options and 2 sidearms. The ALDA 5.56 is the pick that decides how the operator plays.
- Side
- Defence
- Primaries
- 2
- Secondaries
- 2
- Best profile
- LMG
Full loadout
| Weapon | Slot | Class | Recoil behaviour |
|---|---|---|---|
| ALDA 5.56 | Primary | LMG | Large magazine and a long, wandering climb. Profile the first twenty rounds and burst beyond that. |
| ACS12 | Primary | Shotgun | Pellet spread, not a recoil pattern. Compensation does nothing useful; distance is the only variable that matters. |
| Keratos .357 | Secondary | Pistol | Semi-automatic with a fast reset. A light vertical correction is all this needs. |
| Bailiff 410 | Secondary | Shotgun | Pellet spread, not a recoil pattern. Compensation does nothing useful; distance is the only variable that matters. |
Which primary to take
The ALDA 5.56 trades handling for magazine size. Profile the first twenty rounds and tap-burst past that — nobody wins a hold with a forty-round spray.
On the sidearm: Keratos .357 (pistol), Bailiff 410 (shotgun). Sidearm profiles are cheap to set and rarely need revisiting.
Attachment slots follow the weapon
Siege does not give every gun the same slots, and the script has to know which curve it is playing against:
- Shields and the Gonne-6 take nothing at all.
- Shotguns get no magnified optic, and a barrel changes spread rather than pattern.
- Pistols have no grip slot.
- Rifles, SMGs and LMGs get the full set — optic, barrel, grip and laser.
Season churn
Siege reworks weapon balance and operator loadouts every season, and a pattern measured last season is not necessarily the pattern you are shooting now. Rosters and tables stay in sync with each season, including new operators and reworked loadouts, so your client picks up the change without you re-tuning by hand.
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