Rainbow Six Siege · Attack
Gridlock loadout and recoil guide
Gridlock runs 2 primary options and 2 sidearms. The F90 is the pick that decides how the operator plays.
- Side
- Attack
- Primaries
- 2
- Secondaries
- 2
- Best profile
- Assault rifle
Full loadout
| Weapon | Slot | Class | Recoil behaviour |
|---|---|---|---|
| F90 | Primary | Assault rifle | Vertical-dominant climb with a horizontal lean that sets in around the middle of the magazine — the class that benefits most from a measured profile. |
| M249 SAW | Primary | LMG | Large magazine and a long, wandering climb. Profile the first twenty rounds and burst beyond that. |
| SDP 9mm | Secondary | Pistol | Semi-automatic with a fast reset. A light vertical correction is all this needs. |
| Super Shorty | Secondary | Shotgun | Pellet spread, not a recoil pattern. Compensation does nothing useful; distance is the only variable that matters. |
Which primary to take
The F90 is the honest default. Assault rifles on attack reward a measured vertical profile more than any other class, because the climb is consistent enough to correct across the whole magazine.
On the sidearm: SDP 9mm (pistol), Super Shorty (shotgun). Sidearm profiles are cheap to set and rarely need revisiting.
Attachment slots follow the weapon
Siege does not give every gun the same slots, and the script has to know which curve it is playing against:
- Shields and the Gonne-6 take nothing at all.
- Shotguns get no magnified optic, and a barrel changes spread rather than pattern.
- Pistols have no grip slot.
- Rifles, SMGs and LMGs get the full set — optic, barrel, grip and laser.
Season churn
Siege reworks weapon balance and operator loadouts every season, and a pattern measured last season is not necessarily the pattern you are shooting now. Rosters and tables stay in sync with each season, including new operators and reworked loadouts, so your client picks up the change without you re-tuning by hand.
Nether