Rainbow Six Siege · Attack
Blackbeard loadout and recoil guide
Blackbeard runs 2 primary options and 2 sidearms. The SR-25 is the pick that decides how the operator plays.
- Side
- Attack
- Primaries
- 2
- Secondaries
- 2
- Best profile
- DMR / marksman
Full loadout
| Weapon | Slot | Class | Recoil behaviour |
|---|---|---|---|
| SR-25 | Primary | DMR / marksman | Per-shot kick with a clean reset. Keep vertical control low so the sight does not dip under the target between shots. |
| MK17 CQB | Primary | Assault rifle | Vertical-dominant climb with a horizontal lean that sets in around the middle of the magazine — the class that benefits most from a measured profile. |
| D-50 | Secondary | Pistol | Semi-automatic with a fast reset. A light vertical correction is all this needs. |
| Gonne-6 | Secondary | Secondary gadget | Single-shot launcher, not a firearm. No attachments and no recoil profile. |
Which primary to take
The SR-25 is a range weapon with a clean per-shot reset, which makes it the most predictable thing to profile in the loadout. Keep vertical control low.
On the sidearm: D-50 (pistol), Gonne-6 (secondary gadget). Sidearm profiles are cheap to set and rarely need revisiting.
Attachment slots follow the weapon
Siege does not give every gun the same slots, and the script has to know which curve it is playing against:
- Shields and the Gonne-6 take nothing at all.
- Shotguns get no magnified optic, and a barrel changes spread rather than pattern.
- Pistols have no grip slot.
- Rifles, SMGs and LMGs get the full set — optic, barrel, grip and laser.
Season churn
Siege reworks weapon balance and operator loadouts every season, and a pattern measured last season is not necessarily the pattern you are shooting now. Rosters and tables stay in sync with each season, including new operators and reworked loadouts, so your client picks up the change without you re-tuning by hand.
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